Any form of violent media can be associated with an increase in aggression. Yet, video games tend to influence adolescents more so than television. Video games allow for the child to identify with the aggressor, leading to an increase in the imitation of the aggressor. So, children essentially take on the role of the character acting out these aggressive acts. Additionally, practicing entire behavior sequences is more effect than practicing only a portion. TV allows for us to see mere clips of violent acts, whereas video games allow the player to witness the necessary steps to commit an aggressive act. This also ties into the notion that violence is continuous in video games, as opposed to in TV. The repetition of these acts performed leads to children learning these acts, and the rewards ultimately incense the imitation of the acts.
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